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FivePD server census

How many servers use FivePD?

The first full scan has not finished yet. No estimate or fabricated count is shown.

Counting method

We use the public Cfx.re FiveM server list. Its master list contains unique server join codes; if a master record omits resources, the scanner requests its public server detail separately at a conservative rate of at most two detail requests per second. RedM servers are excluded.

We count a server once if its resource list contains fivepd exactly, ignoring only letter case. Other scripts such as fivepd-compatlayer, similarly named servers and FivePD tags do not qualify. A server with zero players still qualifies if the resource is present.

This is an observed minimum. Unlisted or offline servers, renamed or hidden resources, inaccessible detail endpoints and servers that disappear during the scan can be missed. The count describes the observation window, not live availability or the number of communities or installations.

A complete scan may take hours because the bulk feed does not reliably expose resource inventories. We publish only a validated, finished aggregate. If a scan fails, the previous count keeps its original timestamp; results older than 72 hours are marked as delayed. No join codes, IPs, resource inventories or player data are published.

Implementation and operational instructions: repository methodology. This website is independent from the FivePD development team.

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